Intermission II: Small Villages have Heroes too, maybe
“Need a little shot of something to improve your health,
Taste of that one little weakness you allow yourself”
-Bruce Springsteen, Harry’s Place
Male Dwarf Rogue 1
Total Hit Points: 7
Speed: 20 feet
Armor Class: 12 = +2 (leather)
Touch AC: 10
|Initiative modifier:||+0 =||+0 [dexterity]|
|Fortitude save:||+1 =||0 [base]||+1 [constitution]|
|Reflex save:||+2 =||2 [base]|
|Will save:||+0 =||0 [base]|
|Attack (handheld):||+1 =||0 [base]||+1 [strength]|
|Attack (unarmed):||+1 =||0 [base]||+1 [strength]|
|Attack (missile):||+0 =||0 [base]|
|Grapple check:||+1 =||0 [base]||+1 [strength]|
Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.
Languages: Common, Dwarven
Skill Focus (Craft [Mason])
|Skill Name||Key Ability||Skill Modifier||Ability Modifier||Ranks||Misc. Modifier|
|Appraise||Int||4 =||+0||+4||+2 (Dwarf stone/metal)|
|Craft (Masonry)||Int||7 =||+0||+4||+3 [skill focus]|
|Craft (Smithing)||Int||4 =||+0||+4|
|Disable Device||Dex||4 =||+0||+4|
|Escape Artist||Dex*||0 =||+0|
|Gather Information||Cha||-2 =||-2|
|Jump||Str*||-5 =||+1||-6 [speed 20]|
|Knowledge (architecture)||Int||2 =||+0||+4|
|Knowledge (local)||Int||2 =||+0||+2|
|Move Silently||Dex*||0 =||+0|
|Open Lock||Dex||4 =||+0||+4|
|Sense Motive||Wis||0 =||+0|
|Use Rope||Dex||2 =||+0||+2|
- = check penalty for wearing armor
- + 2 constitution / -2 charisma (already included)
- Can move 20 feet even if in heavy armor
- Darkvision (see 60 feet in pitch-dark)
- Stonecunning (+ 2 on searching stone, intuit depth)
- + 2 racial bonus on saves vs. poison
- + 2 racial bonus on saves vs. spells / spell-like abilities
- + 1 racial bonus to hit orcs and goblinoids
- + 4 stability bonus to avoid being tripped/bull rushed standing on solid ground
- + 2 racial bonus on appraise checks if stone/metal
- Sneak Attack +1d6
Class HP rolled
Level 1: Rogue 6
7 Crossbow Bolts
Smoke Stick x4
Jug of Alcohol
Jar of Cooking Oil
Unidentified red stone
: 190 lbs.
: None (Lost touch years ago)
: Rivend is a talented artisan and master craftsman even by dwarven standards. That said, he’s an raging alcoholic. Rivend can often be found at Suar’s Tavern, drinking enough to burn down a concrete bunker, then picking fights which he tends to lose. He loves to tell stories about how he lost his eye. However, he’s never told the same story about it twice.
: Inept. Fighting is not his strong suit.
: Rivend “One-Eye” Crackhammer was born the third son to a prestigious stone cutter and foreman in in the dwarven kingdom of Drafhour. Rivend eagerly picked up the family trade at a young age and began working with his father and 4 brothers constructing keeps and fortresses in both human and dwarven lands. His family had a propensity for alcoholism, and most of the family bonding and rituals revolved round drink. 20 years ago a viscous famine hit Drafhour and Rivend’s father fell deathly ill as a result. Due to a war in a neighboring human kingdom, Drafhour’s economy ground to a screeching halt and Rivend’s family contracting business began to flounder. With its patriarch gone and its business on the verge of collapse, The Crackhammer family split apart and went their separate ways. Rivend’s drinking problems hit the gas and began to take a serious impact on his life. Rivend drifted from town to town, looking for work as a drifter and day laborer.