The Corrupted Disciple


“Those who cannot lead follow, those who cannot follow die”

Attribute Base Temp Mod
Strength 20 (+5)
Dexterity 17 (+3)
Constitution 16 (+3)
Intelligence 9 (-1)
Wisdom 13 (+1)
Charisma 10 (+0)

Level 1 Fighter
Lawful Evil (subject to change)

Hit Die: d10
HP: 13/13
(Fighter lvl 1 Feat) “Improved Initiative” +4 to initiative checks
“Power Attack”

Speed: 30 feet

Armor Class: 13 = 10 + 3 [dexterity] + 0 [X]

Touch AC: 13 = 13 + 0 [X]
Flat-footed: 10 = 10 + 0 [X]

Initiative modifier: + 7 = + 3 [dexterity] + 4 [Feat]
Fortitude save: + 5 = 2 [base] + 3 [constitution]
Reflex save: + 3 = 0 [base] + 3 [dexterity]
Will save: + 1 = 0 [base] + 1 [wisdom]
Attack (handheld): + 6 = 1 [base] + 5 [strength]
Attack (missile): + 4 = 1 [base] + 3 [dexterity]
Grapple check: + 6 = 1 [base] + 5 [strength]

Unarmed Strike 1d3


+2 Strength; -2 Charisma; -2 Intelligence (Already accounted for)
Darkvision: See up to 60ft in the dark.
Orcblood: All effects related to race, considered orc
Languages: Common and Orc.

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise Int -1= -1
Balance Dex* 3= +3
Bluff Cha 0= +0
Climb Str* 6= +5 +1
Concentration Con 3= +3
Craft_1 Int -1= -1
Craft_2 Int -1= -1
Craft_3 Int -1= -1
Decipher Script Int -1= -1
Diplomacy Cha 0= +0
Disable Device Dex 3= +3
Disguise Cha 0= +0
Escape Artist Dex* 3= +3
Forgery Int -1= -1
Gather Information Cha 0= +0
Handle Animal Cha 0 = +0
Heal Wis 1 = +1
Hide Dex* 3= +3
Intimidate Cha 3= +0 +4
Jump Str* 6= +5 +1
Knowledge(all) int -1= -1
Listen Wis 1= +1
Move Silently Dex* 2= +2
Open Lock Dex 2= +2
Perform_1 Cha 0= +0
Perform_2 Cha 0= +0
Perform_3 Cha 0= +0
Profession Wis 1= +1
Ride Dex 4= +2
Search Int -1= -1
Sense Motive Wis 2= +1 +1
Sleight of Hand Dex 3= +3
Speak Language none 0= 0
Spellcraft int -1= -1
Spot Wis 1= +1
Survival Wis 1= +1
Swim Str** 6= +5 +1
Tumble Dex* 3= +3
Use Magic Device Cha 1= +1
Use Rope Dex 3= +3
  • = check penalty for wearing armor


Scythe (Dmg 2d4 + 7 [1.5x strength mod]. Crit x4. 10lb. Slashing or Piercing



Name: Grimarim
Nickname: Grim
Age: 18yrs old (adulthood for half-orc)
Gender: Male
Race: Half-Orc
Height: 6’4"
Weight: 190lbs
Hair Color: Black/brown
Eye Color: Hazel
Skin Color: Faint Green/tan
Religion: Gruumsh Deity-Forsaken
Sexuality: Uknown/unexplored
Profession: Former Bodyguard/Disciple
Personality: In large part to his upbringing and race, Grimarim is an outsider to those around him. He lives by strict discipline, and is hyper aware of his lack of intelligence and eloquence in social settings. He is wise, but can be hard to deal with because of his distorted sense of reality.
Family: Unknown
Favored weapon: All weapons that have purely offensive qualities, mostly two-handed. Grimaram is currently mastering a scythe.
Favored fighting style: Grimarim sees offense as the best defense. He prefers all out aggressive attacks that empahsize cutting brutality and dextrous moves. Often he appears to “dance” with his weapon of choice, executing lethal attacks.
Alignment: Lawful Evil (subject to change)

Shortly after Grimarim was born, he was taken in and raised by a crazed human warlock known as “The Harbinger of Death” Razerek. Grimarim’s family gave up their son in hopes that the warlock could offer him a better life than that of the wilderness as an outcast. Being a half-orc meant facing constant fear and oppression from society because of their racial heritage, but Razerek had been kindly offered taking Grimarim under his wing. As a result, Grimarim was taught by the old warlock and acted as his bodyguard in his later years of life. Despite, being a powerful magic wielder, Razerek used Grimarim not only to be his assistant, but his agent of death as well.

As Grimarim grew older Razerek trained him to become become a strong fighter, wielding a wide arsenal of deadly weapons to do his bidding. The unseen downfall of Grimarim’s family was that Razerek was corrupted by dark magic, and had no sense of true reality. He instilled his warped and evil ideologies into Grimarim and made him his official disciple. Grimarim became dutifully sworn to his master, and served Razerek until the end of his days. When Razerek passed away he released Grimarim from their contract and told him to find his own path.

Since the passing of his master, Grimarim has traveled as a solitary wanderer exploring what the world has to offer. Fueled by corrupted ideals of obedience, death, and order he looks to find purpose again, potentially in the form of a new master. He has heard the call for help by Suar and hopes to find someone in need of his dutiful service. Although he lives simply, Grimarim follows his ideals to his deathbed, and will strike down those who stand in his or his master’s way.
(to be continued/revised)


Intermission II: Small Villages have Heroes too, maybe Tian Ghostman_Clyde