Intermission II: Small Villages have Heroes too, maybe
The Corrupted Disciple
“Those who cannot lead follow, those who cannot follow die”
Level 1 Fighter
Lawful Evil (subject to change)
Hit Die: d10
(Fighter lvl 1 Feat) “Improved Initiative” +4 to initiative checks
Speed: 30 feet
Armor Class: 13 = 10 + 3 [dexterity] + 0 [X]
Touch AC: 13 = 13 + 0 [X]
Flat-footed: 10 = 10 + 0 [X]
Initiative modifier: + 7 = + 3 [dexterity] + 4 [Feat]
Fortitude save: + 5 = 2 [base] + 3 [constitution]
Reflex save: + 3 = 0 [base] + 3 [dexterity]
Will save: + 1 = 0 [base] + 1 [wisdom]
Attack (handheld): + 6 = 1 [base] + 5 [strength]
Attack (missile): + 4 = 1 [base] + 3 [dexterity]
Grapple check: + 6 = 1 [base] + 5 [strength]
Unarmed Strike 1d3
+2 Strength; -2 Charisma; -2 Intelligence (Already accounted for)
Darkvision: See up to 60ft in the dark.
Orcblood: All effects related to race, considered orc
Languages: Common and Orc.
|Skill Name||Key Ability||Skill Modifier||Ability Modifier||Ranks||Misc. Modifier|
|Handle Animal||Cha||0 =||+0|
|Sleight of Hand||Dex||3=||+3|
|Use Magic Device||Cha||1=||+1|
- = check penalty for wearing armor
Scythe (Dmg 2d4 + 7 [1.5x strength mod]. Crit x4. 10lb. Slashing or Piercing
Age: 18yrs old (adulthood for half-orc)
Hair Color: Black/brown
Eye Color: Hazel
Skin Color: Faint Green/tan
Religion: Gruumsh Deity-Forsaken
Profession: Former Bodyguard/Disciple
Personality: In large part to his upbringing and race, Grimarim is an outsider to those around him. He lives by strict discipline, and is hyper aware of his lack of intelligence and eloquence in social settings. He is wise, but can be hard to deal with because of his distorted sense of reality.
Favored weapon: All weapons that have purely offensive qualities, mostly two-handed. Grimaram is currently mastering a scythe.
Favored fighting style: Grimarim sees offense as the best defense. He prefers all out aggressive attacks that empahsize cutting brutality and dextrous moves. Often he appears to “dance” with his weapon of choice, executing lethal attacks.
Alignment: Lawful Evil (subject to change)
Shortly after Grimarim was born, he was taken in and raised by a crazed human warlock known as “The Harbinger of Death” Razerek. Grimarim’s family gave up their son in hopes that the warlock could offer him a better life than that of the wilderness as an outcast. Being a half-orc meant facing constant fear and oppression from society because of their racial heritage, but Razerek had been kindly offered taking Grimarim under his wing. As a result, Grimarim was taught by the old warlock and acted as his bodyguard in his later years of life. Despite, being a powerful magic wielder, Razerek used Grimarim not only to be his assistant, but his agent of death as well.
As Grimarim grew older Razerek trained him to become become a strong fighter, wielding a wide arsenal of deadly weapons to do his bidding. The unseen downfall of Grimarim’s family was that Razerek was corrupted by dark magic, and had no sense of true reality. He instilled his warped and evil ideologies into Grimarim and made him his official disciple. Grimarim became dutifully sworn to his master, and served Razerek until the end of his days. When Razerek passed away he released Grimarim from their contract and told him to find his own path.
Since the passing of his master, Grimarim has traveled as a solitary wanderer exploring what the world has to offer. Fueled by corrupted ideals of obedience, death, and order he looks to find purpose again, potentially in the form of a new master. He has heard the call for help by Suar and hopes to find someone in need of his dutiful service. Although he lives simply, Grimarim follows his ideals to his deathbed, and will strike down those who stand in his or his master’s way.
(to be continued/revised)